Stats
The stats of your students and staff are dependent on their race, their level, and their growth values.
Stats can be increased by leveling up or equipping them with various relics.
HP
The HP determines how much damage a mage can take before getting knocked out or dying.
In combat, HP can only be generated by using a potion.
Race | Base HP |
---|---|
Vivified | 175 |
Raven Cultist | 150 |
Human | 100 |
Wolfkin | 80 |
Shattered | 30 |
Mana
Mana detemines the amount of spells that can be cast. Spells have different Mana requirements.
In combat, Mana can be generated by using a potion or by passing a round which gives 15 Mana.
Race | Base Mana |
---|---|
Vivified | 90 |
Raven Cultist | 110 |
Human | 120 |
Wolfkin | 80 |
Shattered | 100 |
Power
Power makes spells stronger.
In combat, Power can be boosted by Nature spells or with a potion.
It scales additive which means +50 Power directly correlates to +50 damage. Spells that hit multiple times would also hit +50 multiple times, so a 3 hit spell would have +150 damage.
Race | Base Power |
---|---|
Vivified | 5 |
Raven Cultist | 20 |
Human | 0 |
Wolfkin | 10 |
Shattered | 15 |
Speed
Speed detemines the turn order in combat.
There are spells and potions to boost your own and decrease the enemies speed.
Race | Base Speed |
---|---|
Vivified | 0 |
Raven Cultist | 10 |
Human | 10 |
Wolfkin | 20 |
Shattered | 0 |